Quick Question

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Quick Question

Postby raizin on Tue Aug 26, 2008 9:42 pm

Say i create a gang crime, and no one joins before the daily reset, am i able to send My weapons and Armor after the reset, even tho im still in a crime, or do i have to wait until that gang crime is complete?
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Re: Quick Question

Postby antonis on Tue Aug 26, 2008 9:47 pm

raizin wrote:Say i create a gang crime, and no one joins before the daily reset, am i able to send My weapons and Armor after the reset, even tho im still in a crime, or do i have to wait until that gang crime is complete?


Metus asked about that a few days ago.
Yes, you can send weapon/armor before the gang crime is completed, you dont have to wait.
Nice trick, right? ;)
(21:33:21) Antonis: just quit begging my players for info
(21:33:39) Rodachul: it is a legitimate way to find info.
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Re: Quick Question

Postby raizin on Tue Aug 26, 2008 9:49 pm

Now do you have to wait after reset to send it, or can i Create a gang crime, then send my item right away?
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Re: Quick Question

Postby antonis on Tue Aug 26, 2008 9:53 pm

you have to wait and send it after the reset.
(21:33:21) Antonis: just quit begging my players for info
(21:33:39) Rodachul: it is a legitimate way to find info.
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Re: Quick Question

Postby raizin on Tue Aug 26, 2008 9:54 pm

Thanks you for answering my questions.


Personally, i dont see how you can use an item thats in a crime when you dont possess it. Rule should be changed.
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Re: Quick Question

Postby antonis on Tue Aug 26, 2008 10:01 pm

no problem
(21:33:21) Antonis: just quit begging my players for info
(21:33:39) Rodachul: it is a legitimate way to find info.
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Re: Quick Question

Postby Crazy Escimo on Wed Aug 27, 2008 7:38 am

so a gang that controls the norwegian star and beloved bazooka can use them 3 times in 1 single crime if they plan it right? sounds like something Murzim needs to look at soon
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Re: Quick Question

Postby antonis on Wed Aug 27, 2008 11:55 am

Crazy Escimo wrote:so a gang that controls the norwegian star and beloved bazooka can use them 3 times in 1 single crime if they plan it right? sounds like something Murzim needs to look at soon


I am quite sure Murzim knows about that, cause it's a trick that i use from the previous set.
As for your question: If you take a look at the helpfiles you will find out that in order to do a crime you need to spend turns. The amount of turns that should be spent varies for crime to crime. So, if you do the trick in a crime that needs one turn, you can do it 7 times in a day. If you do it in a crime that needs 7 turns you can do it only once.
It's quite simple..
(21:33:21) Antonis: just quit begging my players for info
(21:33:39) Rodachul: it is a legitimate way to find info.
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Re: Quick Question

Postby Crazy Escimo on Wed Aug 27, 2008 7:01 pm

yeah I know .. I ment about the 3 day period before a gang crime autostarts :)
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Re: Quick Question

Postby Crazy Li on Sat Aug 30, 2008 9:53 pm

correct me if I'm wrong, but the reason this occurs is because the info from the gang crime is taken from the day you particpate in the crime... that's when it takes the turns from you and any items as well. if the crime actually happens 2 days later, you don't lose your turns from the day it happened on, just the day you registered the crime on. it makes sense in that respect... but I can see how people would complain that the items are no longer marked as in use. but at the same time, to succuessfully pull some kinda trick off with that to the point where it makes the system broken, you'd also be delaying your gang crime, because you're waiting until the last moment to start it. it's kind of a trade-off there.
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