Gang robberies

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Re: Gang robberies

Postby kasut6 on Thu Aug 14, 2008 1:01 am

It should be 1 turn for 1 vs.1, 2 turns for 2 vs. 2 (ect.)
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Re: Gang robberies

Postby Chaos on Sun Aug 17, 2008 8:41 pm

I don't think this can work as such. First of all, a fighter is pretty much a standard build so, if the fight is without weapons, the outcome would be pretty much random. If however weapons and armor are used, then the gang with the better equipment will definitely win. So there is no competition. Unless of course this was to be like a crime, with many more parameters to set (e.g. location, time, position in the room etc) which would give a considerable advantage to the one with the better strategy, or, if there was a new fighting system for that purpose where the fighters would be hand to hand (a boxing match in essence) that would focus a lot on the strategy of the fighter in addition to the skills (e.g. focus defense high or low, focus offense on head body, quick but weaker hits vs slow but stronger and so on) and where non fighting skill would provide an advantage too (e.g. a player with persuasion could intimidate his opponent into striking less often, an organization character could be better in anticipating the opponents moves thus defending more effectively etc). Come to think of it, the second scenario could also be used for gambling like horse races. It could also be a great way for fighting characters to earn respect since they are not so good at robbing people. There could also be a mob along, as a trainer, giving the fighter the bonus of the additional specialty.
Helper... FROM BEYOOOND!!!
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Re: Gang robberies

Postby Metus on Mon Aug 18, 2008 12:03 am

Dang, Chaos. That is a pretty sweet idea. I like all of the detail.

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Re: Gang robberies

Postby Murzim on Mon Aug 18, 2008 3:32 am

I am interested in more feedback on this. Especially in PVP modes. I am also willing to update the battle functions as much as they need to in order to enhance the battle aspect of the game.

Btw, it is a good moment to publicly announce the upcoming feature: "Kill another player"

Details on it will be given once it is implemented.
One thing I know is that I do not know anything ~ Socrates
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Re: Gang robberies

Postby Metus on Mon Aug 18, 2008 3:42 am

Btw, it is a good moment to publicly announce the upcoming feature: "Kill another player"


I know who will be on the top of my list :twisted:. Perhaps we could all take turns whacking the poor Greek boy.

http://www.youtube.com/watch?v=YIFxm-SApy0

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Re: Gang robberies

Postby antonis on Mon Aug 18, 2008 5:55 am

Metus wrote:
Btw, it is a good moment to publicly announce the upcoming feature: "Kill another player"


I know who will be on the top of my list :twisted:. Perhaps we could all take turns whacking the poor Greek boy.

http://www.youtube.com/watch?v=YIFxm-SApy0

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A lvl 67 player that has 2 fighters in his gang threatens a lvl 20 player who has 7 fighters in his gang and he doesn't care of ranking.
Well, i was thinking about it for a few minutes.
I concluded in that: HAHAHAHAHAHAHAHA

this is gonna be interesting
(21:33:21) Antonis: just quit begging my players for info
(21:33:39) Rodachul: it is a legitimate way to find info.
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