So here I return with the older idea of creating random events.
Note that this is something that will happen. The time it will
happen depends on how much feedback I receive concerning
Here is how it will work:
-The random event will be created during your login. At first
there will be one random event per day but there can be none.
In fact the chance to get a random event will be dependable of
many factors. (No activity factors included though, trying 100
logins will NOT increase your chances to get a random event. All
your chances will be calculated in your first login after every daily
-Users will be then feeded with a random event. An example is:
"You found a box outside your house, what will you do ?"
This event will be generated in the main page and will stay there
till you give a respond.
-Then user will pick the respond. In the example above, some
responds could be:
-Uhm, pay $1000 to someone walking by, to open it.
Now, depending on the answer, you will set the chances for the outcome.
There will be NO STABLE outcome for ANY event. There will not even be
STABLE answers to have higher success chances (this though may not be
able to be done to ALL cases).
So here are some example outcomes:
*User picks YES!
->User because of X factor, gets +20% success
->User rolls a 100d dice (always a 100d dice will be rolled - 100d means
that you roll a dice with 100 possible outcomes: 1-100)
-Depending on the roll dice, there comes the outcome which can be a
stable reward or a specific item, or a random item, etc.
-The outcome will be generated immediately, alongside with reward
We speak of a big feature here, that will affect gameplay. All events will
be such so that factor playing role will have immediate relation with your
character moves so far. For example, if you are have had a BIG cut expense
last day, you will get a chance to get some cash back. Or if you failed that
crime for one more time, you will get even a turn or 2 back.
The potential is non-limited. Events will be roleplayed into the general
Booty Master enviroment and will general give to the game, rather than limiting.
What I need from the playerbase to make this happen is feedback with
ideas, suggestions, event ideas, etc.
The event creation management will be like the crime is now, meaning
that it will be easy for the administrator to add new events, edit existing
ones etc. I am also thinking to link events to crimes.
Like many of you already know, my philosophy is against PURE LUCK in
anything, so even though events will include luck, there will be also game
elements included. For example, if you get a event like:
"Your friend Jack asked you to fix his pc" and you select "Sure I will fix it"
while you got no computers specialty, well, you can understand that you will fail:
"Your friend Jack was not happy at all for destroying his computer! He will now
not be able to chat with all his recent victims! As a result, he chopped some of
your fingers, so you will be more cautious in the future! (-10% health)"