New Profiles

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Re: New Profiles

Postby Murzim on Mon Jul 14, 2008 9:58 pm

I added up the house/job level in the gang memberlist so your gangmates know.

I am about ot add it in spy report for personal info.

As for mobsters I am still considering it. The original idea on why you were able to see everyone's mobsters, was so you will send message to people when you see an interesting one, asking to trade it.

However, mobster trading never went according to plan, so I am currently considering about adding a perk to them.

The most notorious idea would be the one of a second specialty but this would unbalance the game a bit, making it EASIER. It is also very difficult to make this happen code wise (doable though).

Any ideas ON the mobster matter are appreciated and this is the right time to suggest about it. Once their matter clears out, we will decide if they should appear somewhere and where.
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Re: New Profiles

Postby Metus on Mon Jul 14, 2008 10:02 pm

Make mobsters like horses, all 1st level but buildable within certain limits to 20th level. This would add considerable value to mobsters IMHO.

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Re: New Profiles

Postby Murzim on Tue Jul 15, 2008 12:09 am

Metus wrote:Make mobsters like horses, all 1st level but buildable within certain limits to 20th level. This would add considerable value to mobsters IMHO.

Metus



This would mean a complete recoding. In that case I would go for 2nd specialty; more doable.
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Re: New Profiles

Postby Murzim on Tue Jul 15, 2008 12:12 am

btw, this gives me room to highlight that some changes can be nearly impossible as they affect large parts of the game. Mobsters are one of these. This is why I am mostly looking for small changes. My main priority again is to raise the value of a good mobster.

It would be nice for an experienced player to play 10 or more millions for a mobster a newbie managed to find. It would help the distribution of this filthy wealth the top players acquire.

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Re: New Profiles

Postby a21ozcoldcup on Tue Jul 15, 2008 11:18 am

I like that idea. I feel like even a good mobster doesn't always demand a lot of money on bbay. But a second specialty mob would be golden.
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Re: New Profiles

Postby TerpU82 on Tue Jul 15, 2008 2:27 pm

This is off topic now.

At first I was very very into the idea of leveling the mobsters, and on the old board Chaos had the best run of the idea, but now I'm not so sure.

I think to say the game would become unbalanced is an understatement. One solution I can think of is that with every level the mobster gains, it would have to significantly increase in price. Not cut %, but daily payout maybe.

That said, I still think it would be unbalanced.
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