Rose beef, 1) and 2) already happens
I added some of your suggestions already in first post, this means they are in priority list already.
Some NPCS/Crimes will be adjusted but like I said in my initial post I will not publish these yet. Feel free to continue to suggest thouth. Also, not all NPC changes will be necessarily weakened.
-Gang number is nice where it is right now and it will be wonders feature in the future.
-I played the game competively, in a (so-called by the majority of the players) competitive gang, for around a month & a half and I have found that knowing the solutions of the crimes does not make the game less interesting. It helps but it is not necessarily bad. I have to say that this is what I want to happen in the game. However, perhaps I will lower the special bonus items to 5% (It is currently 120% and it will get to 115%). This will put more pressure to everyone to get more exact solutions to all crimes.
-Basketball/football features are still in mind but its still too early for these features.
-There are no more details for any other extras for martial arts. If I like accuracy changes the fuss will end there. I am generally very happy with the fighting system, I just want to add more depth to it.
-The fact that we moved to a new better server does not means that we can now let everything flow freely. After all pvp limitation has another meaning as well.
-For that special system regarding crimes completed, Crime journal could play a role. (search old posts to see what is this about) If we can get enough time, you will see this as well but it is not in priorities list.
-Retrain spec details: change a current specialty with a new one, some stats will be redestributed, you will need to train from scratch (the later is to counter possible smart moves for fast training with high intelligence and then switch to low intelligence).
-The sitter account won't necesarily happen. I am not too fond of this. The biggest negative for it is that some people may use it with inactive real friends to take control of two characters. So, if you think it deeply it is a time waster. We have a tiny little hole where some people find it just to log in their friends account and play for them. They can't do this so there is a request they will can. To allow them eventually do what it does not seem right, we need a heavy code that will allow them to do this in a more clean way, that will not flag them as associated accounts right away. But, by adding this we are creating a bigger hole which will need another security code. So it has little chances of getting implemented and if it is implemented it will only be for supporters as this is the only way to easily control it without adding yet another security system.
-Speaking of this, this remains me that other feature, where players will be able to flag an account as main. I thought of some possible exploits to it as well, so there will be many limitations to this as well (it will be implemented 100% though), one of them being supporter status. No final decisions yet, open to suggestions.
I haven't heard anyone commenting on the possible new industry.
Here are some ideas to chew (not necessarily all I got or the most improtant, just some ideas):
-You will need industry produced items in order to spy other players for items
-You will need industry produced items in order to steal a specific item from a player if he has it in Protect Most (It will greatly help)
-You will need items produced from this industry to possibly get a better score against a specific system
-Defenders will also be able to use such items against specific attacks.
Of course we will add an extra item slot for these items but you will only be able to carry such items in this slot.
Feel free to recommend item names and possible uses.
Generally speaking, I am in contrary to change anything in the current point generation plans as I want to keep valid all the knowledge older players have gained so far in robbing. So I am mostly speaking about upgrades with NEW ACTIONS & COUNTERS and only a 1-2 changes (like increasing the gravity of protect most item).