4rth set Ideas

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Re: 4rth set Ideas

Postby Payne Killer on Thu Jan 08, 2009 7:01 pm

This page will show all your top10 scores not in compare. For example, if you are in Top10 list for boost a car 2 times including top#1, one in neighbor pc and 3 more in steal wallets at beach, it will show:

Payne Killer Top10 Crimes achievements
=======================================
Steal Wallets at beach - 3 times
Boost a car - 2 times (Top score too!)
Neighbor... - 1 time[/quote
Now that you have further explained this I like this idea.Furthermore the new weapons and accuracy rules sound great too.
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Re: 4rth set Ideas

Postby rose beef on Thu Jan 08, 2009 7:02 pm

Well, I have been missing for the best part of this set, but I would like to state some ideas as well...
1. About robbing, I also believe more strategy and less luck would be great, but some luck should always be left in the mix. Otherwise, once you get the know-how, there is no challenge. Making it a bit more complicated would be nice as well.
2. About crime items it would be nice to change some names and items, so that an element of surprise is added, at least for the first time, until we figure out what each one does. Also, I think that some more scaling of the items you use in a crime would be a good idea. For example, you could use several cars in a particular crime and get the job done, but then receive different results, not just lower or higher score, but also different amounts of items or money. For example, you could use a speed car and no truck in a BLCB crime, but then you wouldn't be able to take as many gold bars with you (I hope this much hasn't changed in crimes since last time I tried them, or I'm telling nonsense here :P )
3. About correcting typos. Well, I don't think there are any rational objections to that, are there? :P

Like antonis, I would also like (if possible) some more specific info about the martial arts spec, and yeah, a revision of the amount of info a snitch gives would be great (I don't mean he should give more info, but I think that a try to make all the info he gives equally helping would be nice, so that not everything is told to you by the snitch, but you can get a fair grip on what you should do by him)
Back in BM, alive and kicking!!!!
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Re: 4rth set Ideas

Postby Murzim on Fri Jan 09, 2009 2:23 am

Rose beef, 1) and 2) already happens ;)

I added some of your suggestions already in first post, this means they are in priority list already.

Some NPCS/Crimes will be adjusted but like I said in my initial post I will not publish these yet. Feel free to continue to suggest thouth. Also, not all NPC changes will be necessarily weakened.

-Gang number is nice where it is right now and it will be wonders feature in the future.
-I played the game competively, in a (so-called by the majority of the players) competitive gang, for around a month & a half and I have found that knowing the solutions of the crimes does not make the game less interesting. It helps but it is not necessarily bad. I have to say that this is what I want to happen in the game. However, perhaps I will lower the special bonus items to 5% (It is currently 120% and it will get to 115%). This will put more pressure to everyone to get more exact solutions to all crimes.
-Basketball/football features are still in mind but its still too early for these features.
-There are no more details for any other extras for martial arts. If I like accuracy changes the fuss will end there. I am generally very happy with the fighting system, I just want to add more depth to it.
-The fact that we moved to a new better server does not means that we can now let everything flow freely. After all pvp limitation has another meaning as well.
-For that special system regarding crimes completed, Crime journal could play a role. (search old posts to see what is this about) If we can get enough time, you will see this as well but it is not in priorities list.
-Retrain spec details: change a current specialty with a new one, some stats will be redestributed, you will need to train from scratch (the later is to counter possible smart moves for fast training with high intelligence and then switch to low intelligence).
-The sitter account won't necesarily happen. I am not too fond of this. The biggest negative for it is that some people may use it with inactive real friends to take control of two characters. So, if you think it deeply it is a time waster. We have a tiny little hole where some people find it just to log in their friends account and play for them. They can't do this so there is a request they will can. To allow them eventually do what it does not seem right, we need a heavy code that will allow them to do this in a more clean way, that will not flag them as associated accounts right away. But, by adding this we are creating a bigger hole which will need another security code. So it has little chances of getting implemented and if it is implemented it will only be for supporters as this is the only way to easily control it without adding yet another security system.
-Speaking of this, this remains me that other feature, where players will be able to flag an account as main. I thought of some possible exploits to it as well, so there will be many limitations to this as well (it will be implemented 100% though), one of them being supporter status. No final decisions yet, open to suggestions.

I haven't heard anyone commenting on the possible new industry.

Here are some ideas to chew (not necessarily all I got or the most improtant, just some ideas):
-You will need industry produced items in order to spy other players for items
-You will need industry produced items in order to steal a specific item from a player if he has it in Protect Most (It will greatly help)
-You will need items produced from this industry to possibly get a better score against a specific system
-Defenders will also be able to use such items against specific attacks.

Of course we will add an extra item slot for these items but you will only be able to carry such items in this slot.
Feel free to recommend item names and possible uses.

Generally speaking, I am in contrary to change anything in the current point generation plans as I want to keep valid all the knowledge older players have gained so far in robbing. So I am mostly speaking about upgrades with NEW ACTIONS & COUNTERS and only a 1-2 changes (like increasing the gravity of protect most item).
One thing I know is that I do not know anything ~ Socrates
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Re: 4rth set Ideas

Postby Ron Mock on Fri Jan 09, 2009 10:50 pm

Not completely sure on what the new industry will be about but I think instead of the industry you should be able to buy corperations/stores and make some extra income that way. Example:

Own an Insurance Agency 10,000 daily income cost 500,000 only 100 available.
Own a newspaper kiosk 300 daily income cost 2,000

Daily Update:

Your Insurance Agency made 10,000 today.
Your Newspaper Kiosk made 300 today.



Another Idea is that we should be able to but and sell turns on the players market. They are valuable for many and others just want to find a way to get rid of them. Since they are valuable they might sell for 600,000 per turn.
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Re: 4rth set Ideas

Postby Payne Killer on Fri Jan 09, 2009 11:25 pm

New industry:Weapons facility.At higher levels you can produce better weapons.Somewhere in the mid level range you can start producing nightvision goggles to help spy on other players.
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Re: 4rth set Ideas

Postby screwston on Sat Jan 10, 2009 8:58 am

screwston wrote:i think more than top 10 would be nice, maybe top 50, or the option to see top 10, 20, 50 ,100..for each crime :P

^^^
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Re: 4rth set Ideas

Postby Murzim on Sat Jan 10, 2009 9:26 am

More than top10 for crimes is not likely to happen for two reasons: server resources & lack of diversity. It would probably mean more entries in it by the same player.

Regarding the new industry, players will be able to produce special items destinated for rob another player feature. Each item will be much unique, even if it will do the same thing. Imagine a factory that creates tools. Now imagine another factory that creates tools. The tools they produce have a difference which have to do with decisions took by the factory (raw materials used, machinery they used, etc etc). Clients are usually able to tell the difference; same will happen here.
One thing I know is that I do not know anything ~ Socrates
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Re: 4rth set Ideas

Postby DmitriX on Sat Jan 10, 2009 2:07 pm

Another Idea is that we should be able to but and sell turns on the players market.

That's what contracts system is about. Yeah it is basically selling turns.
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Re: 4rth set Ideas

Postby Murzim on Tue Feb 10, 2009 11:21 am

first post updated
One thing I know is that I do not know anything ~ Socrates
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Re: 4rth set Ideas

Postby Metus on Tue Feb 10, 2009 2:23 pm

I have a suggestion about industries. Make industries have a money laundering effect on crime income. Each industry could give a small percentage bonus to cash income from crimes based on the industries level. This would supplant the current percentage that breederies get for winning horses and would give the owners of training grounds a way to make money from their industries other than selling horses. The effect might serve to offset the cost of mobsters so Revenger should consider eliminating the ability to lower mobster costs with special points.

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