Robbing hasnt changed

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Re: Robbing hasnt changed

Postby raizin on Thu Mar 26, 2009 10:40 pm

Murzim wrote:Traps are excellently perfect as they are.
The new rob industry will add things to the whole feature. It will not change anything.

Finally, the time of each feature is still unknown even to me. Perhaps today, perhaps tomorrow, perhaps in one month. You will be sure notified though.


perhaps i wont renew my supporter subscription either.
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Re: Robbing hasnt changed

Postby Foititis on Thu Mar 26, 2009 10:43 pm

perhaps i wont renew my supporter subscription either.


A threat?LMAO!
U think by sayin that u will make the industry go faster or make the admin feel the FEAR?
Lets Ban them all!!!
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Re: Robbing hasnt changed

Postby raizin on Thu Mar 26, 2009 10:52 pm

Foititis wrote:
perhaps i wont renew my supporter subscription either.


A threat?LMAO!
U think by sayin that u will make the industry go faster or make the admin feel the FEAR?


not fear, its just i pay money to play this game, and to hear things like Perhaps a day Perhaps a week Perhaps a month tells me that he really doesnt give a shit.

Its like going to McDonalds and ordering a burger, paying for it, then they tell you... YEAH itll be 5 minutes, maybe 10, maybe an hour who knows.
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Re: Robbing hasnt changed

Postby Yotbol on Thu Mar 26, 2009 11:19 pm

Something that everyone should have in mind is that in games like that there is always the dice roll. Sure, the dice roll is a bit too much for the traps, but if you take away all the luck factor, once you find the recipe for the ultimately successful robbery, there will be no more interest in the game. You'll just do it every day, be successful, and that's it.
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Re: Robbing hasnt changed

Postby Tarin on Thu Mar 26, 2009 11:34 pm

Saying things like traps are perfectly fine as they are doesn't endear people to the game if you provide no explanation. I think robbing is mostly a bad strategy but it still affects me as Raizin is my gang member and if his morale is low it'll hurt me because that's one less good player in the gang.

Yes, I understand that sometimes things don't work out as the admin planned them. I truly believe that the 4-5 day estimates for new crimes at the beginning of the round or 10 days until robbing or 16 hours for contracts were sincere. But please don't give off the attitude that as the admin we can do whatever the hell we want.
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Re: Robbing hasnt changed

Postby Lawliet on Thu Mar 26, 2009 11:53 pm

Yotbol: It is obvious you dont know much about robbing feature. Every part of robbing is afected by luck (safe, detection, alert, recognition). So, your score in these parts differ from time to time making robbing more interesting. I agree that luck makes the game more interesting. But we are against pure luck. That's how Traps works. And if not, Revenger is keeping all the info for himself. I assure you that we are trying from Set 2 to find out what is going on with traps.

Revenger: If traps are working excellent or not, it's something subjective. For defenders yes, they are working excellent. When someone build his character to be a thief and he fails 5 days in a row at traps, then something is wrong. At least he would like an explanation, or an indicator of how he is gonna improve himself. That is the disadvantage of not being the developer and not knowing how everything works.
And i am saying that a year know, while i was playing to win and not only now that i am a thief.
IMPOSSIBLE IS NOTHING - Team A
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Re: Robbing hasnt changed

Postby Murzim on Fri Mar 27, 2009 12:06 am

Each new feature affects game balance. Game balance is a very complex issue and needs to be handled very carefully.

Every new feature needs many hours to be coded but even when it is ready, it may not be perfectly well to be launched, even if there has been an announcement that said it will be launched. This is the current case with contracts; they are ready but the time is not ready. Moreover, the initial planning has changed due to balance reasons. This means the need some rework. This means more time.

Same goes with robbing industry which still lacks some of the code.

Also:

Murzim wrote:Traps are excellently perfect as they are.
The new rob industry will add things to the whole feature. It will not change anything.

Finally, the time of each feature is still unknown even to me. Perhaps today, perhaps tomorrow, perhaps in one month. You will be sure notified though.


Where exactly you got the impression that "I do not give a shit" ?

Tarin wrote:But please don't give off the attitude that as the admin we can do whatever the hell we want.


Where exactly my attitude corresponds to your description ?

Finally, if you spot something in a game that you would like to see changed, either you are a single person or a group, make sure you follow the below modest guidelines:
-Post in Suggestions thread.
-Name the problem with your reasoning.
-Suggest a possible solution.

Now you can get as many supporters you want. If a suggestion seems logical and seems to be in favor of the gameplay and the game as a whole, it will be taken seriously in mind, even if you are one and there are hundreds against your idea.

However, threads in the nature of this one; provokative, with use of offensive language at points, threatening, manipulative etc etc, will simply not be taken in mind seriously.

Traps are perfectly fine as they are. There is a whole strategy behind and no whinning can change it.

Thank you.
One thing I know is that I do not know anything ~ Socrates
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Re: Robbing hasnt changed

Postby Murzim on Fri Mar 27, 2009 12:09 am

Lawliet wrote:Revenger: If traps are working excellent or not, it's something subjective. For defenders yes, they are working excellent. When someone build his character to be a thief and he fails 5 days in a row at traps, then something is wrong. At least he would like an explanation, or an indicator of how he is gonna improve himself. That is the disadvantage of not being the developer and not knowing how everything works.
And i am saying that a year know, while i was playing to win and not only now that i am a thief.


The helpdesk gives all the info I want the playerbase to know. There are many things that affect the traps as well.

You can try traps 0. See if luck works there. And right now you see what pure luck means.

Thank you.
One thing I know is that I do not know anything ~ Socrates
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Re: Robbing hasnt changed

Postby Lawliet on Fri Mar 27, 2009 12:19 am

The problem:
Traps is not perfect. Too much luck involved. When you state traps is perfect you definately take the side of a specific group of players. Players are not sure that traps are not used as a tool to balance the game and stop specific robberies.

Potential Solution:
Stop saying traps is perfect, we got it. Give us more details about how traps work, as you do with safe, detection, alert and recognition. IN other words, we'd like an indicator/score for traps just like the rest parts of robbing. As i said before, we need it in order to improve ourselves.

Conclusion:
This is what most players of Nightmare believe. When you drive out of the game players like Raizin this is a problem. If not for you, then for our gang.
IMPOSSIBLE IS NOTHING - Team A
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Re: Robbing hasnt changed

Postby acer on Fri Mar 27, 2009 12:27 am

Raizin went for nothing to do with traps or gameplay

how can you justify in this day and age..

calling someone a n@@ger ?

do you have any adult justifiable response to that ?
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