Robbing hasnt changed

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Re: Robbing hasnt changed

Postby Foititis on Mon Apr 06, 2009 7:03 pm

We love Balamut (we are not gay!!!)
Lets Ban them all!!!
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Re: Robbing hasnt changed

Postby acer on Tue Apr 07, 2009 9:49 am

Foititis wrote:We love Balamut (we are not gay!!!)



we are not gay ROFL


Have to agree with balamut :)
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Re: Robbing hasnt changed

Postby ChelitaTX on Fri Apr 10, 2009 12:28 am

nah i heard you're flaming
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Re: Robbing hasnt changed

Postby ChelitaTX on Fri Apr 10, 2009 12:31 am

Foititis wrote:
Give us more details about how traps work

Answer
The helpdesk gives all the info I want the playerbase to know


This is what most players of Nightmare believe.

I wanna see someone alse then tarin postin about that...

When you drive out of the game players like Raizin this is a problem. If not for you, then for our gang.

None forced raizin out of the game.This is for sure.The fact is that he had made his decission earlier this set and just waitin for the right time.
He didnt like the way the traps worked but Murzim find the way perfect so it was the end of raizin cause he couldnt have it hes own way or just didnt liked
it we cant be all happy.We cant rob with 100% success every day.Thats just impossible

But tryin to get advantage of his gangm8 leaving is just sad...
Do not ry to influence gameplay by cashing in in on anothers downfall




lol you act like you have a clue on raizins matter, newb you are clueless. move along
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Re: Robbing hasnt changed

Postby Foititis on Fri Apr 10, 2009 10:46 am

Ok i need to know how the BM people separate to newbies and pro's.
I see that loads of people refer to me as a newbie and none from our beloved administrators acts.
Does this mean that im a newbie and they have nothing to add or do?
The fact is that we got people that dont know anything about the robbin feature randomly spammin
on post we like to discuss about probs with the feature.
And also id like the ones that call me newbie to go to the hall of fame and watch top10.
Lets Ban them all!!!
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Re: Robbing hasnt changed

Postby Lawliet on Fri Apr 10, 2009 2:00 pm

Metus wrote:My opinion of robbing in general is that it should be a game of strategy, not of luck. I don't want to discount luck entirely, but it should not play a great part. On the flip side, I think that robbing should be more difficult than it is currently.

....

IMHO, this should change. The indirect effects of the other specialties should be strengthened, making them more important to overall success. By doing this you introduce much more stategy into building clearly different robbers within the same gang.

Metus


Metus: I totally i agree with what you are saying. This is what i believe as well.

Your idea is good. Imo, all spec affect robbing. BUT, if you don't have 2-3 specific ones it will be very hard to rob a good defender.


About the balance Revenger referred to: Right now, when an experienced player starts the set and has as goal to enter top 10, he would never choose to be a thief. Ranking requires leveling. Just take a look at last set's top 10. The only players reached lvl 100 were at top 4.

So, robbing feature is currently like a hobby. When i spend 3 turns and get 10 mil from a bank, or when i do b-files and get 3750xp with 2 turns, it is obvious that crimes are more preferable. Imo robbing could only play important role for ranking in the last week of the set.

Ideas:
1)One good idea i heard a while ago from someone: Reduce the minimum required scores in safe,detect,alert so everyone will be able to rob, and pure thieves will be able to spend less turns, having the time to do crimes as well.

2)It has been discussed in previous sets but it was rejected by Revenger. Robbing feature could give xp. Someone suggested that in the second set and it was rejected. But now, maximum level is not 20 but 100. the amount of xp could be relative to the amount of turns spent or to the difficulty of robbery. That could reduce the huge gap between "lvl 100 players" and thieves.

3)Respect earned from crimes could play more important role and not only in gang rank.

Imo, all these combined with the new robbing industry will make robbing feature more strategy-based and more important in the game.
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Re: Robbing hasnt changed

Postby Yotbol on Fri Apr 10, 2009 7:50 pm

Lawliet, let me ask you one question.

Do you consider robbing as it is now hard?

I don't know much about the attacker's side myself, but this set your gang forced me to learn a lot of things on the defender's side. And from what I saw, I can say it's pretty easy to rob someone right now, if you know how to do it and having minor luck to bypass the last moments changes at the defenses(and I'm talking about well planned coordinated attacks on specific targets from various attackers).

It might not affect much now as you said, the best you can do is steal an item worth 5-6 millions or whatever, but in the future when people will hold items worth 100 millions or more, it will be pretty effective imo.
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Re: Robbing hasnt changed

Postby Lawliet on Fri Apr 10, 2009 11:15 pm

Yotbol: It's not that easy to rob, but this is not what i am saying. If you decide to be a thief and rob (not be a thief and do banks,alicias and bfiles) you just can't enter top 10. That simple. You can't see the difference right now for a number of reasons that i am not willing to reveal here in the forum.
As for stealing items worth 100 mil later in the game: Power is different from item price or money. That is all i can say. Besides, i don't think anyone will be "brave" enough to buy such expensive items.


I'd like to here some ideas about how robbing feature can be improved in order to play more important role in the final ranking. Do we want robbing feature to be that important? Does anyone believe that a thief that robs at least 5 days per week can be compared to a "lvl 100 player" ? Is B-files more important that it should be? Since Bridge and gorgam rewards were reduced, couldn't bfiles xp be reduced as well? Is all the game -> do b-files until lvl 100, then do banks,alicias and gorgam and that's it?

Just a few thoughts..

P.S i could discuss it further, with more info through in-game pm or msn.
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Re: Robbing hasnt changed

Postby Chaos on Sat Apr 11, 2009 1:18 am

First, let's make it clear that I'm neither a robber nor have I ever been a pure robber at any point in this game (or in real life, but that's a whole other story). Having said I shall state my opinion on the matter whatever it's worth.

The robbing feature being the most intense form of interaction between players is a very crucial and delicate matter. Ideally to me it should be much more complicated, with more defensive builds, more specialties and items directly affecting the outcome in such a degree that only a very specific type of thief with very specific equipment would have 100% chance of stealing a specific item from from a specific well organized defensive setup (i.e. going with a bike to steal the Aphrodite of Melos should NEVER work in my opinion). Still, a well organized thief with a logical setup should still be able to rob the same place with a bit of luck. Moreover, all of the above should apply to level 9 defenses. For level 10 (which should be much more expensive and much more rare) a successful heist should demand well organized team work.

In any case, much more in the current situation, luck should always play a good part in a robbery, although limited by well thought out strategic moves. Also, since leveling is currently so important in ranking, some exp should be awarded for robbers to be more self-efficient and competitive.
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Re: Robbing hasnt changed

Postby Metus on Sat Apr 11, 2009 2:33 am

Lawliet wrote:Metus: I totally i agree with what you are saying. This is what i believe as well.

Your idea is good. Imo, all spec affect robbing. BUT, if you don't have 2-3 specific ones it will be very hard to rob a good defender.


True, this is why being a defender is almost always preferable to being an attacker. The methods of attack against a well defended player are very limited and can be almost completely blocked with the right defenses.

Lawliet wrote:About the balance Revenger referred to: Right now, when an experienced player starts the set and has as goal to enter top 10, he would never choose to be a thief. Ranking requires leveling. Just take a look at last set's top 10. The only players reached lvl 100 were at top 4. So, robbing feature is currently like a hobby. When i spend 3 turns and get 10 mil from a bank, or when i do b-files and get 3750xp with 2 turns, it is obvious that crimes are more preferable. Imo robbing could only play important role for ranking in the last week of the set.


You are correct. Robbing is a huge expenditure of turns for little or no payback. This is a large part of the reason I thought it so funny to see you helping to organize a "robber" gang towards the end of last set. No matter how smart you are, and I give you credit for that, you can't squeeze orange juice from a potato.

Lawliet wrote:Ideas:
1)One good idea i heard a while ago from someone: Reduce the minimum required scores in safe,detect,alert so everyone will be able to rob, and pure thieves will be able to spend less turns, having the time to do crimes as well.

2)It has been discussed in previous sets but it was rejected by Revenger. Robbing feature could give xp. Someone suggested that in the second set and it was rejected. But now, maximum level is not 20 but 100. the amount of xp could be relative to the amount of turns spent or to the difficulty of robbery. That could reduce the huge gap between "lvl 100 players" and thieves.

3)Respect earned from crimes could play more important role and not only in gang rank.


I disagree with number one on the grounds that simply lowering the required scores and allowing everyone to rob would take the challenge out of robbing and force everyone to become a robber just to keep up. I really agree with two, though. Now that ranking is so heavily affected by level and robbers have no way to level and rob at the same time, they are at an unfair disadvantage. It only makes sense to award xp for successful robberies. It seems like it would be a simple thing to tie success scores and xp awards together. About your third idea, I'm not sure. I think that if you start awarding xp for robberies, boosting the effect of RP will not be necessary. I guess it would all come down to how much xp you got and whether boosting the effect of rp would really make that much of a difference.

Anyway, just a few thoughts.

Metus
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