Combat Bug: Insane damage output

Post here all bugs you find in the game

Combat Bug: Insane damage output

Postby Yotbol on Sat Apr 18, 2009 10:31 pm

And when I say insane, I mean totally insane. Here is an example of a certain fighter(not showing his name of course) who attacked me today.

Fight #1: Versus Alert Mob

*Fighter* is wearing Bullet Proof Vest with Micro Nano Fiber and attacks with Billies ShotGun
BootyLand Elite Swat is wearing a BootySwat Armor and attacks with BootySwat Gun.

Round:1
*Fighter* knows no end before the enemy is dead.
*Fighter* viciously hits for 337.7 points of damage.
BootyLand Elite Swat has 627.3 hitpoints left.
BootyLand Elite Swat attempts to finish off *Fighter*
*Fighter* leans to the left, dodging the attack.
*Fighter* has 230 hitpoints left.

Round:2
*Fighter* attempts to finish off BootyLand Elite Swat
*Fighter* viciously hits for 466.95 points of damage.
*Fighter* shots and the noise can be heard in the long distance.
*Fighter* viciously hits for 668.25 points of damage.
BootyLand Elite Swat falls over dead!

Battle Result: Attacker aka *Fighter* Wins

Battle Statistics
*Fighter* - BootyLand Elite Swat
230 Start Hitpoints 965
230 End Hitpoints -507.9
100% Firepower ability 100%
100% Accuracy ability 90%
450 Damage Output 216.666666667
100 Armor Value 90
3 Attacks 1
1 Dodges 0
100% Dodges % 0%
668.25 Max hit 0


Fight #2: Versus Guard Mob

*Fighter* is wearing Bullet Proof Vest with Micro Nano Fiber and attacks with Billies ShotGun
Ebenezer Yeskey is wearing a Bullet Proof Vest Professional and attacks with Bazooka.

Round:1
*Fighter* grins evilly as he ambushes Ebenezer Yeskey
Ebenezer Yeskey winces in agony as he is hit for 352.55 hit points by *Fighter*.
Ebenezer Yeskey has 693.45 hitpoints left.
Ebenezer Yeskey attempts to finish off *Fighter*
Ebenezer Yeskey successfully reduces the health of *Fighter* with a nice hit of 72.5 damage.
Ebenezer Yeskey makes a step to the side and quickly launches a shot!
*Fighter* winces in agony as he is hit for 120.5 hit points by Ebenezer Yeskey.
*Fighter* has 37 hitpoints left.

Round:2
Ebenezer Yeskey unleashes an attack without any care about his defense!
*Fighter* winces in agony as he is hit for 99 hit points by Ebenezer Yeskey.
Ebenezer Yeskey pauses for a moment to see *Fighter* fall lifelessly to the floor.

Battle Result: Defender aka Ebenezer Yeskey Wins

Battle Statistics
*Fighter* - Ebenezer Yeskey
230 Start Hitpoints 1046
-62 End Hitpoints 1
100% Firepower ability 100%
100% Accuracy ability 100%
450 Damage Output 412
100 Armor Value 90
1 Attacks 3
0 Dodges 0
0% Dodges % 0%
352.55 Max hit 120.5

I don't know how these people are doing it, but it seems like abusing a bug or something. Much like certain caps didn't exist to certain secondary attributes but were placed there for game balance, this seems to be a similar case.
Yotbol
 
Posts: 71
Joined: Thu Oct 02, 2008 2:32 pm

Re: Combat Bug: Insane damage output

Postby tanto89 on Sat Apr 18, 2009 10:40 pm

2. Bug Abuse
The game is still in its beta phase and it's logical for bugs to be found. In such case you must let Booty Master administrators know about it. Players found abusing bugs found will have their characters deleted.


Battle Statistics
Attacker - ****

891 Start Hitpoints 1329

505 End Hitpoints -258.3

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

4 Attacks 4

1 Dodges 0

25% Dodges % 0%

634.15 Max hit 150



and yes, it is obvious who did this since they are stealing the only items in bootyland
tanto89
 
Posts: 6
Joined: Fri May 23, 2008 11:39 am

Re: Combat Bug: Insane damage output

Postby Lawliet on Sat Apr 18, 2009 10:49 pm

Tanto: Who are you accusing of cheating?

And Yotbol: Hehe
IMPOSSIBLE IS NOTHING - Team A
Lawliet
 
Posts: 64
Joined: Tue Feb 17, 2009 10:32 pm

Re: Combat Bug: Insane damage output

Postby Yotbol on Sat Apr 18, 2009 11:06 pm

Lawliet, it's not like this is the first day the gang of this fighter experiences this(so we can claim that he didn't know and didn't do it on purpose).

Yesterday there were these examples to the guards of another player in my gang.

Attacker - XXXXX
1337 Start Hitpoints 1098
1337 End Hitpoints -201.1
100% Firepower ability 100%
100% Accuracy ability 100%
450 Damage Output 400
100 Armor Value 90
2 Attacks 0
0 Dodges 0
0% Dodges % 0%
683.65 Max hit 0

Attacker - YYYYY
1337 Start Hitpoints 264
1337 End Hitpoints -970.75
100% Firepower ability 0%
100% Accuracy ability 0%
450 Damage Output 400
100 Armor Value 90
2 Attacks 0
0 Dodges 0
0% Dodges % 0%
745.8 Max hit 0

It's obvious to everyone this is clearly some bug this player(or people from his gang) found and they are doing their best to abuse it until Revenger puts a fix to this.

If you now think that's the way this game is meant to be played, I'll happily try to follow the same tactics from now on in any bugs that I find instead of reporting them to get them fixed. But I think the moderators of the game think otherwise.
Yotbol
 
Posts: 71
Joined: Thu Oct 02, 2008 2:32 pm

Re: Combat Bug: Insane damage output

Postby Gangster_4Life on Sat Apr 18, 2009 11:32 pm

Lawliet, jenna, ramirez. nice job again, if cheating is okay in this game i mean.
i have best defense levels on all, and 5 worked up level 20 guards.
but it was like nothing was there, with shots of 700 points.
i'd like my stolen items back, because like this you are destroying the game.


Battle Statistics
Attacker - BootyLand Elite Swat

1350 Start Hitpoints 965

1012.5 End Hitpoints -355.55

100% Firepower ability 100%

100% Accuracy ability 90%

450 Damage Output 216.666666667

100 Armor Value 90

7 Attacks 5

1 Dodges 4

20% Dodges % 57.1%

490.05 Max hit 116.5



Battle Statistics
Attacker - Elvin Henderson

1013 Start Hitpoints 1032

891.5 End Hitpoints -231.9

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

4 Attacks 4

2 Dodges 0

50% Dodges % 0%

609.4 Max hit 70.5



Battle Statistics
Attacker - Gunther Brecht

891 Start Hitpoints 1329

505 End Hitpoints -258.3

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

4 Attacks 4

1 Dodges 0

25% Dodges % 0%

634.15 Max hit 150


Battle Statistics
Attacker - Charlton Kellogg

500 Start Hitpoints 1065

411.5 End Hitpoints -646.05

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

3 Attacks 2

1 Dodges 0

50% Dodges % 0%

622.05 Max hit 88.5


Battle Statistics
Attacker - Dudley Hiles

405 Start Hitpoints 1065

405 End Hitpoints -474.45

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

3 Attacks 2

2 Dodges 0

100% Dodges % 0%

680.9 Max hit 0



Battle Statistics
Attacker - Alethea Yonkie

405 Start Hitpoints 966

226.5 End Hitpoints -8.6

100% Firepower ability 100%

100% Accuracy ability 100%

450 Damage Output 400

100 Armor Value 90

2 Attacks 2

0 Dodges 0

0% Dodges % 0%

662.2 Max hit 117
Gangster_4Life
 
Posts: 4
Joined: Tue Jul 22, 2008 3:02 pm

Re: Combat Bug: Insane damage output

Postby Lawliet on Sat Apr 18, 2009 11:47 pm

Yotbol: I strongly believe all bugs should be reported and not be abused. Nothing more, nothing less ;)
If you dont want to report a bug from now on and take advantage of that, it's up to administrator how to deal with you.

Gangster_4life: I'll give you some free info. What should bother you, it's the fact that guards of the defender don't fight each attacker (for more details check the previous post in bugs section). If it wasn't 1 fighter, it would be 2 or 3. Your guards would have been killed and your items would have been stolen, one way or another. Or did you expect to kill 3 fighters with your 5 mobs? There is no best defence in this game and everyone can be robbed.

As for accusing us for cheating, feel free to inform the administrator.
IMPOSSIBLE IS NOTHING - Team A
Lawliet
 
Posts: 64
Joined: Tue Feb 17, 2009 10:32 pm

Re: Combat Bug: Insane damage output

Postby Yotbol on Sun Apr 19, 2009 12:02 am

Lawliet, the main problem is it was just 1 fighter. This fighter managed to solo kill:

2 elite swat teams
5 high level weapons mobsters(w/ bazooka/BPV pro - the usual good setup for guards in the house).

before dying while facing the 6th weapons mobster(it's obvious by the HP left that the one who came after me is the same who cleared G4L's guards).

Now if you do the math...

Before this fighter lost his 1350 HP, he managed to inflict 1930+ dmg to the 2 swat teams(who have armor value 100) and 5800+ dmg to the guards(using armor with value 90).

If it was 3 full fighters after this player to clear out all his guards, at best 1 robber would be able to attack him that day, not 3. But with 1 full fighter cleaning the way out of so many guards, you allow 3 robbers to go in and practically strip naked the defender.

If you as a player doesn't think this to be a bug, I'd like to hear your arguments to justify your opinion.

If you think it is a bug, I'm sorry but you're full of BS when you say that bugs should not be abused.

PS: Abusing a bug to show that your view of guards respawning is right is still bug abuse. Not to mention that if things change with this "trick" a gang can send 4 full fighters 7 times each a day versus someone and take away 28 levels of his guards(thus totally exterminating all his guards in 1 day unless they are level 29+, something that is not happening atm in the game). And just send afterwards 1 full fighter every day, making sure that this player will never be able to put up any NPC guards again. Now obviously this seems like a more balanced way that this game should operate, right? :P
Yotbol
 
Posts: 71
Joined: Thu Oct 02, 2008 2:32 pm

Re: Combat Bug: Insane damage output

Postby Gangster_4Life on Sun Apr 19, 2009 12:06 am

yes it was only one fighter, and it gave you free passage lawliet. that's cheating. and i allready reported it.
Gangster_4Life
 
Posts: 4
Joined: Tue Jul 22, 2008 3:02 pm

Re: Combat Bug: Insane damage output

Postby Lawliet on Sun Apr 19, 2009 12:28 am

Yotbol: You are good at maths, but i guess that's it. I am already aware of whatever you refer. It is quite simple. If you think we are cheating inform the admin. I dont have to explain anything to you. As i told, in previous threads, We can take advantage of each situation. What i had to say, it is already mentioned in the previous thread of bugs section.

Gangster_4life: You are still accusing us.. What did you expect? That you could have 5 strong mobs, focus on detection, and never been robbed? Come on..
But if you think we are cheating, you did well by reporting it to the admin.
IMPOSSIBLE IS NOTHING - Team A
Lawliet
 
Posts: 64
Joined: Tue Feb 17, 2009 10:32 pm

Re: Combat Bug: Insane damage output

Postby Baby Jesus on Sun Apr 19, 2009 12:43 am

just focus TRAPS, then you can let "LUCK" decide if stealing your Basketball Team and FootBall team was fair.
Baby Jesus
 
Posts: 3
Joined: Tue Feb 17, 2009 3:58 pm

Next

Return to Bugs

Who is online

Users browsing this forum: No registered users and 0 guests

cron