Lawliet, the main problem is it was just 1 fighter. This fighter managed to solo kill:
2 elite swat teams
5 high level weapons mobsters(w/ bazooka/BPV pro - the usual good setup for guards in the house).
before dying while facing the 6th weapons mobster(it's obvious by the HP left that the one who came after me is the same who cleared G4L's guards).
Now if you do the math...
Before this fighter lost his 1350 HP, he managed to inflict 1930+ dmg to the 2 swat teams(who have armor value 100) and 5800+ dmg to the guards(using armor with value 90).
If it was 3 full fighters after this player to clear out all his guards, at best 1 robber would be able to attack him that day, not 3. But with 1 full fighter cleaning the way out of so many guards, you allow 3 robbers to go in and practically strip naked the defender.
If you as a player doesn't think this to be a bug, I'd like to hear your arguments to justify your opinion.
If you think it is a bug, I'm sorry but you're full of BS when you say that bugs should not be abused.
PS: Abusing a bug to show that your view of guards respawning is right is still bug abuse. Not to mention that if things change with this "trick" a gang can send 4 full fighters 7 times each a day versus someone and take away 28 levels of his guards(thus totally exterminating all his guards in 1 day unless they are level 29+, something that is not happening atm in the game). And just send afterwards 1 full fighter every day, making sure that this player will never be able to put up any NPC guards again. Now obviously this seems like a more balanced way that this game should operate, right?