Attributes

 
Attributes play a very important role in the game. So pay great attention
to where you will spend your attribute points!

Strength - Defines how strong your character is. It affects how hard
your character can hit, how much weight he can lift, etc.

Constitution - Defines the toughness, endurance and stamina of your
character. In other words, how easy is your character to get injured, how
much time it takes before he gets tired, etc.

Dexterity - Defines how quick and swift your character is. It also
affects whatever has to do with your character using something, from a
weapon to a piano (simple examples).

Intelligence - Defines how smart you character is. An intelligent
character will be harder to catch and will be able to learn faster. It also
affects events where your character will need to make a choice.

Charisma - Is the measure of the character's social skill. The
ability to please a crowd and make new friends all depends on charisma.
Having a high charisma makes you better at interacting with new situations
and provides a bonus to the experience points you can earn. People with
poor social skills earn XP at a slower rate. It also affects how convincing
your character is. You will need it to bluff the police or the.. judges.
*Charisma at 20 gives 15% experience bonus (Less for less points)

Composure - Can your character maintain his nerve? Or will he lose
his cool under a difficult situation? Crime is not like selling candy, it's
demanding in terms of self-confidence.

One of the most important affections of primary attributes is that each
affect one or more specialties! This means that in order to be super-
efficient with your specialty it is not enough to train up to 100% both
skills. You also got to have high value in the primary attribute of this
specialty.

In future we may make Specialties be affected by two attributes (Most
likely, we need to test it though)

For more details check specialties help desk entry here


Initial Attribute Points:
================================
Strength(STR) 5
Constitution(CON) 5
Dexterity(DEX) 5
Intelligence(INT) 3
Charisma(CHA) 3
Composure(CMP) 5
(28 to distribute)


Text Levels
=================================

Strength
5 -> puny
6-8 -> weak
9-12 -> strong
13-16 -> powerful
17-19 -> titanic
20 -> herculean

Constitution
5 -> asthmatic
6-8 -> unhealthy
9-12 -> healthy
13-16 -> durable
17-19 -> hardened
20 -> unstoppable

Intelligence
3-5 -> moronic
6-8 -> dim
9-12 -> smart
13-16 -> brilliant
17-19 -> genius
20 -> omniscient


Composure
5 -> Shaking
6-8 -> Unstable
9-12 -> Stable
13-16 -> Enforced
17-19 -> Convinced
20 -> Iron Will


Dexterity
5 -> clumsy
6-8 -> awkward
9-12 -> limber
13-16 -> nimble
17-19 -> acrobatic
20 -> lightning

Charisma
3-5 -> repulsive
6-8 -> distant
9-12 -> sociable
13-16 -> influential
17-19 -> dynamic
20 -> inspirational



Attribute Points earned in each level
============================================
Level - Attribute Points Earned
1 - 28
2 - 1
3 - 1
4 - 1
5 - 1
6 - 1
7 - 1
8 - 1
9 - 1
10 - 1
11 - 2
12 - 2
13 - 2
14 - 2
15 - 2
16 - 2
17 - 2
18 - 2
19 - 3
20 - 3
 
Last updated by Revenger on 2011-04-08 00:22:57
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